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The Vive comes with a headset, 2 base stations, 2 controllers, cables and adapters, base station mounting kit, alternate shape face cushion, and earbuds.
If you don’t have a free HDMI port, you can use a DisplayPort to Mini DisplayPort cord (not included) to connect your Vive to your PC.
For room scale VR you will need a minimum of 2 meters by 1.5 meters of free space (6.5ft x 5ft), and the maximum distance between base stations is 5 meters (16ft).
In addition to room scale VR, Vive supports seated and standing VR experiences, both of which do not have a minimum space requirement.
In addition to the included mounting brackets there are plenty of other options:
The Vive accommodates most glasses by default, and if needed there are eye relief adjustment knobs to increase the space in the headset.
You can ask your optometrist to give you an exact measurement of your IPD (interpupillary distance). In addition, there are several tools online that can approximate your IPD via webcam.
The average adult male IPD is ~65mm, and the average adult female IPD is ~63mm. When others are playing your Vive, make sure you set the IPD to something closer to these means.
The HTC Vive headset's can be adjusted to fit customer IPDs across a broad range of values. That being said, we have tested with IPDs that are 5mm off, and things still look good. There will be a bit of softer focus on the extreme edge of the image on one side, but the lenses will still produce a clear image with rock solid geometry (no warping).
In our demo setups we usually set the IPD near the median IPD ~64mm and use that IPD for everyone who gets a demo. The difference in performance is not dramatic, but if you know what to look for you can see a slight difference. Even an IPD offset of 8-10mm still looks quite good.
What you will see if the lens is not centered is an increase in stray light. The worst case scenario is looking at white text on a dark background. In that case, you will see stray light halos in the dark area around the white text. In games without sharp contrast boundaries the stray light will be difficult to see.
Please visit HTC Vive Support for anything related to HTC Vive orders, shipping, and billing.
Yes, SteamVR supports the Oculus Rift. When using the Rift with SteamVR, use the Back button on an Xbox controller to bring up and dismiss the SteamVR Dashboard. To enable this, follow these instructions.